![]() Navigation in bluespace is done by dead-reckoning, using maps of realspace, and caluculations that relate the movement in bluespace to movement in realspace. This is fine if one of the objects is a fluid, but if it is not then the objects will become "spliced" - often with catastrophic results. When a craft is expelled from bluespace and re-enters realspace, the objects will take up the same place. ![]() Exiting bluespace is done by stopping the maintained power - causing the vessel to naturally be expelled from bluespace in its realspace-equivalent location. Keeping the craft in bluespace also requires a significant amount of energy, but is also dependent based on the size of the vessel - human-sized objects require mere hundreds of watts. The initial shift consumes a substantial amount of energy, but the smaller the vessel, the less energy the initial displacement takes. The BSTD operates by shifting the craft into bluespace. The BSTD is much simpler than a TFE, and can be miniaturized fairly easily, allowing for marvels such as handheld personal teleporters. Utilizing this principle, and the fact subluminal engines work perfectly fine in blue-space, faster-than-light travel is possible without utilizing tachyons. "Blue-space" is a dimension that is much more "compressed" than ours - a small movement in blue-space causes a large movement in realspace, and vice versa. Improper field configuration can lead to the craft stopping mid-travel, being vaporized, or not catching the tachyon cluster at all, with the latter being the most common outcome.īluespace tunnel drives operate on a wholly different set of principles. TFEs are remarkably safe, with the only known incidents occurring due to malfunctions in capacitor systems, which sometimes causes the fields to not be properly initialized. The Sol-Semiramis-Hedran's Folly route allows much larger ships to travel, increasing the amount of passengers and cargo carried per trip. While a direct route from Sol to Hedran's Folly is faster than a route through Semiramis, the amount of energy required practically stops all but the smallest craft to travel in such a way. This has lead a creation of a large amount of outposts dotting known space, allowing vessels to dock to take on provisions and transfer crew, cargo and passengers while maximizing drive efficiency. This means that they are best suited to medium-distance jumps, with frequent stopping points to maximize efficiency. Tachyon drives take an exponentially larger amount of energy to create a field based on distance to be travelled, although much less so than bluespace drives. Larger vessels require larger amounts of energy to create such a field, but are typically able to mount more power generation systems, and larger power storage banks, as well as redundant systems - making them more practical, safer and economical. ![]() However, a large amount of energy needs to be delivered in a very short period of time to create the protective field - this is typically done by supercapacitors or transmission-optimized superconducting magnetic energy storages. Searching through tachyon flux is somewhat energy-intensive, but is often well within nominal load for a generator sized for the vessel the drive is mounted on. Travel progessively degrades the field until it disintegrates, and so the field is shaped in such a way that the field "catching" the tachyons disintegrates first - causing the ship to decelerate to subluminal speeds, hopefully at its destination. After a suitable group is found, the drive encapsulates itself in a protective energy field in such a way that it "catches" the tachyons like a sail, propelling the drive to its destination. The TFE operates by searching local tachyon flux for a suitable group of tachyons - that is, tachyons with the right vector and energy level that would get the drive to its location. Tachyon-flux engines are almost always the safer, more reliable and efficient alternative to bluespace drives.
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